#include "Game/AI/AI/aiEnemySearchShieldItemFindPlayer.h" namespace uking::ai { EnemySearchShieldItemFindPlayer::EnemySearchShieldItemFindPlayer(const InitArg& arg) : LandHumEnemyFindPlayer(arg) {} EnemySearchShieldItemFindPlayer::~EnemySearchShieldItemFindPlayer() = default; bool EnemySearchShieldItemFindPlayer::init_(sead::Heap* heap) { return LandHumEnemyFindPlayer::init_(heap); } void EnemySearchShieldItemFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { LandHumEnemyFindPlayer::enter_(params); } void EnemySearchShieldItemFindPlayer::leave_() { LandHumEnemyFindPlayer::leave_(); } void EnemySearchShieldItemFindPlayer::loadParams_() { LandHumEnemyFindPlayer::loadParams_(); getStaticParam(&mShieldIdx_s, "ShieldIdx"); getStaticParam(&mSearchShieldDist_s, "SearchShieldDist"); getStaticParam(&mNoShieldSearchDist_s, "NoShieldSearchDist"); getStaticParam(&mSearchObjectDist_s, "SearchObjectDist"); getStaticParam(&mItemChaseableSpd_s, "ItemChaseableSpd"); getStaticParam(&mItemChasealeRot_s, "ItemChasealeRot"); getStaticParam(&mCanGrabHeavy_s, "CanGrabHeavy"); } } // namespace uking::ai