#include "Game/AI/AI/aiEnemySkyArrowAttack.h" namespace uking::ai { EnemySkyArrowAttack::EnemySkyArrowAttack(const InitArg& arg) : EnemyBaseArrowAttack(arg) {} EnemySkyArrowAttack::~EnemySkyArrowAttack() = default; bool EnemySkyArrowAttack::init_(sead::Heap* heap) { return EnemyBaseArrowAttack::init_(heap); } void EnemySkyArrowAttack::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseArrowAttack::enter_(params); } void EnemySkyArrowAttack::leave_() { EnemyBaseArrowAttack::leave_(); } void EnemySkyArrowAttack::loadParams_() { EnemyBaseArrowAttack::loadParams_(); } } // namespace uking::ai