#include "Game/AI/AI/aiEnterFromResetSelect.h" namespace uking::ai { EnterFromResetSelect::EnterFromResetSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EnterFromResetSelect::~EnterFromResetSelect() = default; bool EnterFromResetSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EnterFromResetSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EnterFromResetSelect::leave_() { ksys::act::ai::Ai::leave_(); } void EnterFromResetSelect::loadParams_() {} } // namespace uking::ai