#include "Game/AI/AI/aiEscapeOppositeToTargetInWater.h" namespace uking::ai { EscapeOppositeToTargetInWater::EscapeOppositeToTargetInWater(const InitArg& arg) : ksys::act::ai::Ai(arg) {} EscapeOppositeToTargetInWater::~EscapeOppositeToTargetInWater() = default; bool EscapeOppositeToTargetInWater::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void EscapeOppositeToTargetInWater::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void EscapeOppositeToTargetInWater::leave_() { ksys::act::ai::Ai::leave_(); } void EscapeOppositeToTargetInWater::loadParams_() { getStaticParam(&mRunAwayDistanceMax_s, "RunAwayDistanceMax"); getStaticParam(&mAllowRandAngleVertical_s, "AllowRandAngleVertical"); getStaticParam(&mAllowRandAngleHorizontal_s, "AllowRandAngleHorizontal"); getStaticParam(&mDivePercent_s, "DivePercent"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai