#include "Game/AI/AI/aiExceededImpulseCheck.h" namespace uking::ai { ExceededImpulseCheck::ExceededImpulseCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ExceededImpulseCheck::~ExceededImpulseCheck() = default; bool ExceededImpulseCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ExceededImpulseCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ExceededImpulseCheck::leave_() { ksys::act::ai::Ai::leave_(); } void ExceededImpulseCheck::loadParams_() {} } // namespace uking::ai