#include "Game/AI/AI/aiFirstSelect.h" namespace uking::ai { FirstSelect::FirstSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} FirstSelect::~FirstSelect() = default; bool FirstSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void FirstSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void FirstSelect::leave_() { ksys::act::ai::Ai::leave_(); } void FirstSelect::loadParams_() { getStaticParam(&mResetFromDemo_s, "ResetFromDemo"); } } // namespace uking::ai