#pragma once #include "Game/AI/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ForestGiantNormal : public EnemyNormal { SEAD_RTTI_OVERRIDE(ForestGiantNormal, EnemyNormal) public: explicit ForestGiantNormal(const InitArg& arg); ~ForestGiantNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x3d0 const float* mSleepingHearAwnRatio_s{}; }; } // namespace uking::ai