#pragma once #include "Game/AI/AI/aiEnemyNoticeSound.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ForestGiantNoticeSound : public EnemyNoticeSound { SEAD_RTTI_OVERRIDE(ForestGiantNoticeSound, EnemyNoticeSound) public: explicit ForestGiantNoticeSound(const InitArg& arg); ~ForestGiantNoticeSound() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x48 const float* mFrontAngle_s{}; // static_param at offset 0x50 const bool* mUseSimpleOffset_s{}; }; } // namespace uking::ai