#pragma once #include "Game/AI/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class Fork3AI : public ForkAI { SEAD_RTTI_OVERRIDE(Fork3AI, ForkAI) public: explicit Fork3AI(const InitArg& arg); ~Fork3AI() override; protected: }; } // namespace uking::ai