#include "Game/AI/AI/aiGanonBeamOnWall.h" namespace uking::ai { GanonBeamOnWall::GanonBeamOnWall(const InitArg& arg) : LastBossShootNormalArrowRoot(arg) {} GanonBeamOnWall::~GanonBeamOnWall() = default; bool GanonBeamOnWall::init_(sead::Heap* heap) { return LastBossShootNormalArrowRoot::init_(heap); } void GanonBeamOnWall::enter_(ksys::act::ai::InlineParamPack* params) { LastBossShootNormalArrowRoot::enter_(params); } void GanonBeamOnWall::leave_() { LastBossShootNormalArrowRoot::leave_(); } void GanonBeamOnWall::loadParams_() { LastBossShootNormalArrowRoot::loadParams_(); } } // namespace uking::ai