#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GanonBeastMoveSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GanonBeastMoveSelect, ksys::act::ai::Ai) public: explicit GanonBeastMoveSelect(const InitArg& arg); ~GanonBeastMoveSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mDist_s{}; // static_param at offset 0x40 const float* mFrontOffset_s{}; // static_param at offset 0x48 const float* mWallDist_s{}; // static_param at offset 0x50 const bool* mIsMoveFinishEnd_s{}; // static_param at offset 0x58 const sead::Vector3f* mCentralPoint_s{}; }; } // namespace uking::ai