#include "Game/AI/AI/aiGearRangeSelect.h" namespace uking::ai { GearRangeSelect::GearRangeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GearRangeSelect::~GearRangeSelect() = default; bool GearRangeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GearRangeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GearRangeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GearRangeSelect::loadParams_() { getStaticParam(&mGearThreashold_s, "GearThreashold"); getStaticParam(&mCheckOnce_s, "CheckOnce"); } } // namespace uking::ai