#include "Game/AI/AI/aiGerudoHeroSoulGiftRoot.h" namespace uking::ai { GerudoHeroSoulGiftRoot::GerudoHeroSoulGiftRoot(const InitArg& arg) : HeroSoulGiftRoot(arg) {} GerudoHeroSoulGiftRoot::~GerudoHeroSoulGiftRoot() = default; bool GerudoHeroSoulGiftRoot::init_(sead::Heap* heap) { return HeroSoulGiftRoot::init_(heap); } void GerudoHeroSoulGiftRoot::enter_(ksys::act::ai::InlineParamPack* params) { HeroSoulGiftRoot::enter_(params); } void GerudoHeroSoulGiftRoot::leave_() { HeroSoulGiftRoot::leave_(); } void GerudoHeroSoulGiftRoot::loadParams_() { HeroSoulGiftRoot::loadParams_(); getStaticParam(&mMaxLength_s, "MaxLength"); } } // namespace uking::ai