#include "Game/AI/AI/aiGolemReaction.h" namespace uking::ai { GolemReaction::GolemReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GolemReaction::~GolemReaction() = default; bool GolemReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GolemReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GolemReaction::leave_() { ksys::act::ai::Ai::leave_(); } void GolemReaction::loadParams_() { getStaticParam(&mClimbLimitTime_s, "ClimbLimitTime"); getStaticParam(&mClampRestClimbTime_s, "ClampRestClimbTime"); getStaticParam(&mIgnoreBombTime_s, "IgnoreBombTime"); getStaticParam(&mRightArmTgtBodyName_s, "RightArmTgtBodyName"); getStaticParam(&mLeftArmTgtBodyName_s, "LeftArmTgtBodyName"); getStaticParam(&mBreakArmLXLinkKey_s, "BreakArmLXLinkKey"); getStaticParam(&mBodyArmLName1_s, "BodyArmLName1"); getStaticParam(&mBodyArmLName2_s, "BodyArmLName2"); getStaticParam(&mChmArmLName_s, "ChmArmLName"); getStaticParam(&mArmLMaterialName_s, "ArmLMaterialName"); getStaticParam(&mBreakArmRXLinkKey_s, "BreakArmRXLinkKey"); getStaticParam(&mBodyArmRName1_s, "BodyArmRName1"); getStaticParam(&mBodyArmRName2_s, "BodyArmRName2"); getStaticParam(&mChmArmRName_s, "ChmArmRName"); getStaticParam(&mArmRMaterialName_s, "ArmRMaterialName"); getAITreeVariable(&mGolemClimbedTime_a, "GolemClimbedTime"); getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } } // namespace uking::ai