#include "Game/AI/AI/aiGuardAndRevenge.h" namespace uking::ai { GuardAndRevenge::GuardAndRevenge(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool GuardAndRevenge::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GuardAndRevenge::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardAndRevenge::leave_() { ksys::act::ai::Ai::leave_(); } void GuardAndRevenge::loadParams_() { getStaticParam(&mDrownDepth_s, "DrownDepth"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai