#pragma once #include "Game/AI/AI/aiRailMoveWithClose.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianBezierRailMove : public RailMoveWithClose { SEAD_RTTI_OVERRIDE(GuardianBezierRailMove, RailMoveWithClose) public: explicit GuardianBezierRailMove(const InitArg& arg); ~GuardianBezierRailMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai