#include "Game/AI/AI/aiGuardianMiniBeamToExplosives.h" namespace uking::ai { GuardianMiniBeamToExplosives::GuardianMiniBeamToExplosives(const InitArg& arg) : GuardianMiniBeamAttack(arg) {} GuardianMiniBeamToExplosives::~GuardianMiniBeamToExplosives() = default; void GuardianMiniBeamToExplosives::enter_(ksys::act::ai::InlineParamPack* params) { GuardianMiniBeamAttack::enter_(params); } void GuardianMiniBeamToExplosives::loadParams_() { GuardianMiniBeamAttack::loadParams_(); getStaticParam(&mExplosivesAvoidDist_s, "ExplosivesAvoidDist"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai