#include "Game/AI/AI/aiGuardianMiniTargetOnScalffold.h" namespace uking::ai { GuardianMiniTargetOnScalffold::GuardianMiniTargetOnScalffold(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniTargetOnScalffold::~GuardianMiniTargetOnScalffold() = default; void GuardianMiniTargetOnScalffold::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniTargetOnScalffold::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniTargetOnScalffold::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mNearDist_s, "NearDist"); } } // namespace uking::ai