#include "Game/AI/AI/aiGuardianRoot.h" namespace uking::ai { GuardianRoot::GuardianRoot(const InitArg& arg) : GuardianAI(arg) {} GuardianRoot::~GuardianRoot() = default; bool GuardianRoot::init_(sead::Heap* heap) { return GuardianAI::init_(heap); } void GuardianRoot::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAI::enter_(params); } void GuardianRoot::leave_() { GuardianAI::leave_(); } void GuardianRoot::loadParams_() { GuardianAI::loadParams_(); getMapUnitParam(&mIsSuspended_m, "IsSuspended"); getAITreeVariable(&mForceSetDropPos_a, "ForceSetDropPos"); } } // namespace uking::ai