#include "Game/AI/AI/aiGuardianTargetLost.h" namespace uking::ai { GuardianTargetLost::GuardianTargetLost(const InitArg& arg) : GuardianAI(arg) {} GuardianTargetLost::~GuardianTargetLost() = default; bool GuardianTargetLost::init_(sead::Heap* heap) { return GuardianAI::init_(heap); } void GuardianTargetLost::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAI::enter_(params); } void GuardianTargetLost::leave_() { GuardianAI::leave_(); } void GuardianTargetLost::loadParams_() { GuardianAI::loadParams_(); getStaticParam(&mLostCountMax_s, "LostCountMax"); getStaticParam(&mMoveRange_s, "MoveRange"); getStaticParam(&mBackOffset_s, "BackOffset"); getStaticParam(&mAirThreshold_s, "AirThreshold"); } } // namespace uking::ai