#include "Game/AI/AI/aiHiddenOctarockFindPlayer.h" namespace uking::ai { HiddenOctarockFindPlayer::HiddenOctarockFindPlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HiddenOctarockFindPlayer::~HiddenOctarockFindPlayer() = default; bool HiddenOctarockFindPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HiddenOctarockFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HiddenOctarockFindPlayer::leave_() { ksys::act::ai::Ai::leave_(); } void HiddenOctarockFindPlayer::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mActorRadius_s, "ActorRadius"); getStaticParam(&mLostDistOffset_s, "LostDistOffset"); getStaticParam(&mNoticeDelayTime_s, "NoticeDelayTime"); } } // namespace uking::ai