#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HiddenOctarockFindPlayer : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(HiddenOctarockFindPlayer, ksys::act::ai::Ai) public: explicit HiddenOctarockFindPlayer(const InitArg& arg); ~HiddenOctarockFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const int* mLostTimer_s{}; // static_param at offset 0x48 const float* mFarDist_s{}; // static_param at offset 0x50 const float* mActorRadius_s{}; // static_param at offset 0x58 const float* mLostDistOffset_s{}; // static_param at offset 0x60 const float* mNoticeDelayTime_s{}; }; } // namespace uking::ai