#include "Game/AI/AI/aiHiddenOctarockNormal.h" namespace uking::ai { HiddenOctarockNormal::HiddenOctarockNormal(const InitArg& arg) : EnemyNormal(arg) {} HiddenOctarockNormal::~HiddenOctarockNormal() = default; bool HiddenOctarockNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void HiddenOctarockNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void HiddenOctarockNormal::leave_() { EnemyNormal::leave_(); } void HiddenOctarockNormal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mOptionHitReactionDelay_s, "OptionHitReactionDelay"); getStaticParam(&mIsSitDown_s, "IsSitDown"); getStaticParam(&mIsHitGround_s, "IsHitGround"); getStaticParam(&mIsReactionByWigHit_s, "IsReactionByWigHit"); getStaticParam(&mIsHide_s, "IsHide"); getStaticParam(&mIsIvalidateSight_s, "IsIvalidateSight"); getStaticParam(&mIsSealHearing_s, "IsSealHearing"); getMapUnitParam(&mIsNearCreate_m, "IsNearCreate"); } } // namespace uking::ai