#include "Game/AI/AI/aiHorseRideChargeAttack.h" namespace uking::ai { HorseRideChargeAttack::HorseRideChargeAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseRideChargeAttack::~HorseRideChargeAttack() = default; bool HorseRideChargeAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseRideChargeAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseRideChargeAttack::leave_() { ksys::act::ai::Ai::leave_(); } void HorseRideChargeAttack::loadParams_() { getStaticParam(&mUpperBodyASSlot_s, "UpperBodyASSlot"); getStaticParam(&mLowerBodyASSlot_s, "LowerBodyASSlot"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mAttackableAngle_s, "AttackableAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai