#include "Game/AI/AI/aiHorseRideChaseBattleAttackMove.h" namespace uking::ai { HorseRideChaseBattleAttackMove::HorseRideChaseBattleAttackMove(const InitArg& arg) : HorseRideChaseBattleMoveBase(arg) {} HorseRideChaseBattleAttackMove::~HorseRideChaseBattleAttackMove() = default; bool HorseRideChaseBattleAttackMove::init_(sead::Heap* heap) { return HorseRideChaseBattleMoveBase::init_(heap); } void HorseRideChaseBattleAttackMove::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideChaseBattleMoveBase::enter_(params); } void HorseRideChaseBattleAttackMove::leave_() { HorseRideChaseBattleMoveBase::leave_(); } void HorseRideChaseBattleAttackMove::loadParams_() { HorseRideChaseBattleMoveBase::loadParams_(); } } // namespace uking::ai