#include "Game/AI/AI/aiHorseRideDamagedSelector.h" namespace uking::ai { HorseRideDamagedSelector::HorseRideDamagedSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseRideDamagedSelector::~HorseRideDamagedSelector() = default; bool HorseRideDamagedSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseRideDamagedSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseRideDamagedSelector::leave_() { ksys::act::ai::Ai::leave_(); } void HorseRideDamagedSelector::loadParams_() {} } // namespace uking::ai