#include "Game/AI/AI/aiHorseRideEnemyNormal.h" namespace uking::ai { HorseRideEnemyNormal::HorseRideEnemyNormal(const InitArg& arg) : EnemyNormal(arg) {} HorseRideEnemyNormal::~HorseRideEnemyNormal() = default; bool HorseRideEnemyNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void HorseRideEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void HorseRideEnemyNormal::leave_() { EnemyNormal::leave_(); } void HorseRideEnemyNormal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mSightAwarenessScale_s, "SightAwarenessScale"); } } // namespace uking::ai