#include "Game/AI/AI/aiHorseRideShootingEnemyBattle.h" namespace uking::ai { HorseRideShootingEnemyBattle::HorseRideShootingEnemyBattle(const InitArg& arg) : ShootingEnemyBattle(arg) {} HorseRideShootingEnemyBattle::~HorseRideShootingEnemyBattle() = default; bool HorseRideShootingEnemyBattle::init_(sead::Heap* heap) { return ShootingEnemyBattle::init_(heap); } void HorseRideShootingEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { ShootingEnemyBattle::enter_(params); } void HorseRideShootingEnemyBattle::leave_() { ShootingEnemyBattle::leave_(); } void HorseRideShootingEnemyBattle::loadParams_() { ShootingEnemyBattle::loadParams_(); getStaticParam(&mTrackTime_s, "TrackTime"); getStaticParam(&mTrackTimeRand_s, "TrackTimeRand"); getStaticParam(&mSlowTime_s, "SlowTime"); getStaticParam(&mSlowTimeRand_s, "SlowTimeRand"); } } // namespace uking::ai