#include "Game/AI/AI/aiIceMakerBlock.h" namespace uking::ai { IceMakerBlock::IceMakerBlock(const InitArg& arg) : ksys::act::ai::Ai(arg) {} IceMakerBlock::~IceMakerBlock() = default; bool IceMakerBlock::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void IceMakerBlock::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void IceMakerBlock::leave_() { ksys::act::ai::Ai::leave_(); } void IceMakerBlock::loadParams_() { getStaticParam(&mSubRigidStartOffset_s, "SubRigidStartOffset"); getStaticParam(&mSubRigidEndOffset_s, "SubRigidEndOffset"); getStaticParam(&mSubRigidExOffset_s, "SubRigidExOffset"); } } // namespace uking::ai