#include "Game/AI/AI/aiInDemoSelect.h" namespace uking::ai { InDemoSelect::InDemoSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} InDemoSelect::~InDemoSelect() = default; bool InDemoSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void InDemoSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void InDemoSelect::leave_() { ksys::act::ai::Ai::leave_(); } void InDemoSelect::loadParams_() { getStaticParam(&mDemoRetDelayMax_s, "DemoRetDelayMax"); getStaticParam(&mOtherDemoNoRun_s, "OtherDemoNoRun"); getStaticParam(&mForceChangeDemo_s, "ForceChangeDemo"); getStaticParam(&mDemoFile_s, "DemoFile"); getStaticParam(&mDemoEntryPoint_s, "DemoEntryPoint"); } } // namespace uking::ai