#include "Game/AI/AI/aiInTerritorySelector.h" namespace uking::ai { InTerritorySelector::InTerritorySelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} InTerritorySelector::~InTerritorySelector() = default; void InTerritorySelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void InTerritorySelector::leave_() { ksys::act::ai::Ai::leave_(); } void InTerritorySelector::loadParams_() { getStaticParam(&mTerritoryArea_s, "TerritoryArea"); } } // namespace uking::ai