#include "Game/AI/AI/aiJustAvoidFinishWait.h" namespace uking::ai { JustAvoidFinishWait::JustAvoidFinishWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} JustAvoidFinishWait::~JustAvoidFinishWait() = default; bool JustAvoidFinishWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void JustAvoidFinishWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void JustAvoidFinishWait::leave_() { ksys::act::ai::Ai::leave_(); } void JustAvoidFinishWait::loadParams_() { getStaticParam(&mIsUseWaitAfterMain_s, "IsUseWaitAfterMain"); } } // namespace uking::ai