#include "Game/AI/AI/aiLargeEnemyFindPlayer.h" namespace uking::ai { LargeEnemyFindPlayer::LargeEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} LargeEnemyFindPlayer::~LargeEnemyFindPlayer() = default; bool LargeEnemyFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void LargeEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void LargeEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void LargeEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); } } // namespace uking::ai