#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LastBossRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LastBossRoot, ksys::act::ai::Ai) public: explicit LastBossRoot(const InitArg& arg); ~LastBossRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mForceRecoverHitMax_s{}; // static_param at offset 0x40 const int* mForceRecoverDamageMax_s{}; // static_param at offset 0x48 const int* mAddForceRecoverHitNum_s{}; // static_param at offset 0x50 const int* mAddForceRecoverDamage_s{}; // static_param at offset 0x58 const float* mAuraHPRate_s{}; // static_param at offset 0x60 sead::SafeString mAuraDemoName_s{}; // static_param at offset 0x70 sead::SafeString mAuraEntryName_s{}; // static_param at offset 0x80 sead::SafeString mAuraWallEntry_s{}; // static_param at offset 0x90 sead::SafeString mAuraDemoDownEntry_s{}; }; } // namespace uking::ai