#include "Game/AI/AI/aiLifeChangeDemoCaller.h" namespace uking::ai { LifeChangeDemoCaller::LifeChangeDemoCaller(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LifeChangeDemoCaller::~LifeChangeDemoCaller() = default; bool LifeChangeDemoCaller::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LifeChangeDemoCaller::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LifeChangeDemoCaller::leave_() { ksys::act::ai::Ai::leave_(); } void LifeChangeDemoCaller::loadParams_() { getStaticParam(&mLifeRatio_s, "LifeRatio"); getStaticParam(&mOnlyOnce_s, "OnlyOnce"); getStaticParam(&mIsIgnorePlayerLand_s, "IsIgnorePlayerLand"); getStaticParam(&mDemoName_s, "DemoName"); getStaticParam(&mDemoEntryPoint_s, "DemoEntryPoint"); } } // namespace uking::ai