#include "Game/AI/AI/aiLynelArrowBattle.h" namespace uking::ai { LynelArrowBattle::LynelArrowBattle(const InitArg& arg) : EnemyBattle(arg) {} LynelArrowBattle::~LynelArrowBattle() = default; bool LynelArrowBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void LynelArrowBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void LynelArrowBattle::leave_() { EnemyBattle::leave_(); } void LynelArrowBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mAttackCount_s, "AttackCount"); getStaticParam(&mFrontCheckBoneName_s, "FrontCheckBoneName"); getStaticParam(&mFrontDirFromBone_s, "FrontDirFromBone"); } } // namespace uking::ai