#include "Game/AI/AI/aiLynelCloseBattle.h" namespace uking::ai { LynelCloseBattle::LynelCloseBattle(const InitArg& arg) : EnemyBattle(arg) {} LynelCloseBattle::~LynelCloseBattle() = default; bool LynelCloseBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void LynelCloseBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void LynelCloseBattle::leave_() { EnemyBattle::leave_(); } void LynelCloseBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mBackAngleAction_s, "BackAngleAction"); getStaticParam(&mBackAngle_s, "BackAngle"); getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags"); } } // namespace uking::ai