#include "Game/AI/AI/aiLynelLineMoveAttack.h" namespace uking::ai { LynelLineMoveAttack::LynelLineMoveAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelLineMoveAttack::~LynelLineMoveAttack() = default; bool LynelLineMoveAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelLineMoveAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelLineMoveAttack::leave_() { ksys::act::ai::Ai::leave_(); } void LynelLineMoveAttack::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mGoalRadius_s, "GoalRadius"); getDynamicParam(&mIsSkipPrepare_d, "IsSkipPrepare"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetVel_d, "TargetVel"); } } // namespace uking::ai