#include "Game/AI/AI/aiMessageReceiveCheckEveryFrame.h" namespace uking::ai { MessageReceiveCheckEveryFrame::MessageReceiveCheckEveryFrame(const InitArg& arg) : MessageReceiveCheckBasic(arg) {} MessageReceiveCheckEveryFrame::~MessageReceiveCheckEveryFrame() = default; bool MessageReceiveCheckEveryFrame::init_(sead::Heap* heap) { return MessageReceiveCheckBasic::init_(heap); } void MessageReceiveCheckEveryFrame::enter_(ksys::act::ai::InlineParamPack* params) { MessageReceiveCheckBasic::enter_(params); } void MessageReceiveCheckEveryFrame::leave_() { MessageReceiveCheckBasic::leave_(); } void MessageReceiveCheckEveryFrame::loadParams_() { MessageReceiveCheckBasic::loadParams_(); getStaticParam(&mMsgType_s, "MsgType"); } } // namespace uking::ai