#pragma once #include "Game/AI/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MimicEnemyNormal : public EnemyNormal { SEAD_RTTI_OVERRIDE(MimicEnemyNormal, EnemyNormal) public: explicit MimicEnemyNormal(const InitArg& arg); ~MimicEnemyNormal() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x3d0 const float* mPlayerForceFindDist_s{}; // static_param at offset 0x3d8 const float* mRideHorseMaskPlayerFindDist_s{}; // aitree_variable at offset 0x3e0 bool* mIsStartResetMimicry_a{}; }; } // namespace uking::ai