#include "Game/AI/AI/aiMimicryResetCheck.h" namespace uking::ai { MimicryResetCheck::MimicryResetCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MimicryResetCheck::~MimicryResetCheck() = default; void MimicryResetCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MimicryResetCheck::leave_() { ksys::act::ai::Ai::leave_(); } void MimicryResetCheck::loadParams_() { getStaticParam(&mResetRate_s, "ResetRate"); getAITreeVariable(&mMimicryMaterial_a, "MimicryMaterial"); getAITreeVariable(&mIsStartResetMimicry_a, "IsStartResetMimicry"); } } // namespace uking::ai