#pragma once #include "Game/AI/AI/aiGolemRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MiniGolemRoot : public GolemRootBase { SEAD_RTTI_OVERRIDE(MiniGolemRoot, GolemRootBase) public: explicit MiniGolemRoot(const InitArg& arg); ~MiniGolemRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x310 bool* mIsAllowReactionLift_a{}; // static_param at offset 0x318 const int* mLiftDeadTime_s{}; }; } // namespace uking::ai