#include "Game/AI/AI/aiMotorcycleRoot.h" namespace uking::ai { MotorcycleRoot::MotorcycleRoot(const InitArg& arg) : MotorcycleRootBase(arg) {} MotorcycleRoot::~MotorcycleRoot() = default; bool MotorcycleRoot::init_(sead::Heap* heap) { return MotorcycleRootBase::init_(heap); } void MotorcycleRoot::enter_(ksys::act::ai::InlineParamPack* params) { MotorcycleRootBase::enter_(params); } void MotorcycleRoot::leave_() { MotorcycleRootBase::leave_(); } void MotorcycleRoot::loadParams_() { MotorcycleRootBase::loadParams_(); getStaticParam(&mInWaterRateForDisappear_s, "InWaterRateForDisappear"); getStaticParam(&mDistanceToPlayerForDisappear_s, "DistanceToPlayerForDisappear"); getStaticParam(&mNoiseEnergyEmpty_s, "NoiseEnergyEmpty"); getStaticParam(&mNoiseNotRidden_s, "NoiseNotRidden"); getStaticParam(&mNoiseThrottleClose_s, "NoiseThrottleClose"); getStaticParam(&mNoiseThrottleOpen_s, "NoiseThrottleOpen"); getStaticParam(&mForestFogRatioForDisappear_s, "ForestFogRatioForDisappear"); } } // namespace uking::ai