#include "Game/AI/AI/aiMotorcycleRootBase.h" namespace uking::ai { MotorcycleRootBase::MotorcycleRootBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MotorcycleRootBase::~MotorcycleRootBase() = default; bool MotorcycleRootBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MotorcycleRootBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MotorcycleRootBase::leave_() { ksys::act::ai::Ai::leave_(); } void MotorcycleRootBase::loadParams_() {} } // namespace uking::ai