#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCSurprised : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCSurprised, ksys::act::ai::Ai) public: explicit NPCSurprised(const InitArg& arg); ~NPCSurprised() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 int* mTerrorLayer_d{}; // dynamic_param at offset 0x40 bool* mIsNeedUnEquipWeapon_d{}; // dynamic_param at offset 0x48 ksys::act::BaseProcLink* mTerrorEmitter_d{}; }; } // namespace uking::ai