#pragma once #include "Game/AI/AI/aiNavMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NavMoveNearTarget : public NavMoveTarget { SEAD_RTTI_OVERRIDE(NavMoveNearTarget, NavMoveTarget) public: explicit NavMoveNearTarget(const InitArg& arg); ~NavMoveNearTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x380 const float* mTargetVMax_s{}; // static_param at offset 0x388 const float* mTargetVMin_s{}; }; } // namespace uking::ai