#include "Game/AI/AI/aiNavMoveTargetClosestPoint.h" namespace uking::ai { NavMoveTargetClosestPoint::NavMoveTargetClosestPoint(const InitArg& arg) : NavMoveNearTarget(arg) {} NavMoveTargetClosestPoint::~NavMoveTargetClosestPoint() = default; void NavMoveTargetClosestPoint::loadParams_() { NavMoveNearTarget::loadParams_(); getStaticParam(&mSearchRadius_s, "SearchRadius"); } } // namespace uking::ai