#include "Game/AI/AI/aiNearCreateAppearTypeSelect.h" namespace uking::ai { NearCreateAppearTypeSelect::NearCreateAppearTypeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NearCreateAppearTypeSelect::~NearCreateAppearTypeSelect() = default; bool NearCreateAppearTypeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NearCreateAppearTypeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NearCreateAppearTypeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void NearCreateAppearTypeSelect::loadParams_() { getMapUnitParam(&mNearCreateAppearType_m, "NearCreateAppearType"); } } // namespace uking::ai