#include "Game/AI/AI/aiOneMemoryMagicBattleBase.h" namespace uking::ai { OneMemoryMagicBattleBase::OneMemoryMagicBattleBase(const InitArg& arg) : EnemyBattle(arg) {} OneMemoryMagicBattleBase::~OneMemoryMagicBattleBase() = default; bool OneMemoryMagicBattleBase::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void OneMemoryMagicBattleBase::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void OneMemoryMagicBattleBase::leave_() { EnemyBattle::leave_(); } void OneMemoryMagicBattleBase::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mEnlargeTime_s, "EnlargeTime"); getStaticParam(&mAttackRatio_s, "AttackRatio"); getStaticParam(&mBreathSize_s, "BreathSize"); getStaticParam(&mMagicName_s, "MagicName"); getStaticParam(&mMagicPer_s, "MagicPer"); getStaticParam(&mAttackPowDirect_s, "AttackPowDirect"); } } // namespace uking::ai