#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PickShootItemRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PickShootItemRoot, ksys::act::ai::Ai) public: explicit PickShootItemRoot(const InitArg& arg); ~PickShootItemRoot() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mRemainTime_s{}; }; } // namespace uking::ai